hi, thanks or the resource. can you supply original image format? that is , do not have grid background. and when i use this resource, i find that your animation is not the same size. i used the gif.
No, not still picture. your resource does not have sprite sheet or image animation (pngs), only gif format. i know you supply json, but i think that is for Dragonbones. For normal user like me, I do not have Dragonbones and only want to use your resource . I directly use your gif format in preview foder, but many problems.
First, your animations are not on the same ground. So when I combine them, It will be strange.
Second, your animations are not the same size. for example, the Baby-Deer resource, the cast animation is smaller than other animations . I spent times to make them better, but finally give up.
This is really good resouce, but for normal user, I only want to get animations with the same size and on the same ground so I can easily combine them. I think this will make your resource pack more popular
Hiya, Dragonbones is a free piece of software, you do not need to pay for the animation software. The pack clearly states it is a free pack of Generic enemies that are dragon bones files, if you read my terms and conditions (namely point 5 and 6) you'll see this referenced. If you are using Rpg Maker MV, the Dragon bones Plugin is free last i checked.
The gifs in the pack are 'preview' folders they are not meant to be used in games they are there so you can see what each 'motion' of the Dragon Bones battler looks like and does and what they are called. This is why they are inconsistent in size, they just exist to showcase the motion.
Yes I know. This is the problem. I do not know others. I want to make my games and find your resource is good. For me, I do not have time to learn about Dragonbones. I only want to use this and credit you(really do not have much time). For normal game maker, I think resources that can be used directly is perfect. But as you said, If this is not for game maker directly and for Dragonbones users , I understand and appreciate it. Maybe When I have time I can download dragonbone and convert them to fit my need.
Hi Charlotte, I really like em and that i can use Dragon Bones, DB is awesome and usually it takes some assets like these to get interested. If i use these in the games i am developing, 3 years so far and its currently beta testing on steam but it can take some time since i looking for a publisher, i promise you get amazing credits hollywood style also i give some dollars. 10 x the price of the game. I have too many assets and being buying and getting free ones for too long time, now i am in the process of sorting some out and thinking which ones to keep and what to do with em, since i am a painter myself i know art. There is a difference when it comes to animation its more precise and it needs a system of itself how to handle those and what to do with them. Wish you all good, take your time to create some more and learn.
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Chicken attack Chicken attack 😂 There are a lot of awesome references with this asset love it.
hi, thanks or the resource. can you supply original image format? that is , do not have grid background. and when i use this resource, i find that your animation is not the same size. i used the gif.
Hiya do you mean just a still picture graphic of each battler? If so yes i can do this.
(Update) I've now updated the pack with full resolution pictures of each battler :)
No, not still picture. your resource does not have sprite sheet or image animation (pngs), only gif format. i know you supply json, but i think that is for Dragonbones. For normal user like me, I do not have Dragonbones and only want to use your resource . I directly use your gif format in preview foder, but many problems.
First, your animations are not on the same ground. So when I combine them, It will be strange.
Second, your animations are not the same size. for example, the Baby-Deer resource, the cast animation is smaller than other animations . I spent times to make them better, but finally give up.
This is really good resouce, but for normal user, I only want to get animations with the same size and on the same ground so I can easily combine them. I think this will make your resource pack more popular
Hiya, Dragonbones is a free piece of software, you do not need to pay for the animation software. The pack clearly states it is a free pack of Generic enemies that are dragon bones files, if you read my terms and conditions (namely point 5 and 6) you'll see this referenced. If you are using Rpg Maker MV, the Dragon bones Plugin is free last i checked.
The gifs in the pack are 'preview' folders they are not meant to be used in games they are there so you can see what each 'motion' of the Dragon Bones battler looks like and does and what they are called. This is why they are inconsistent in size, they just exist to showcase the motion.
Yes I know. This is the problem. I do not know others. I want to make my games and find your resource is good. For me, I do not have time to learn about Dragonbones. I only want to use this and credit you(really do not have much time). For normal game maker, I think resources that can be used directly is perfect. But as you said, If this is not for game maker directly and for Dragonbones users , I understand and appreciate it. Maybe When I have time I can download dragonbone and convert them to fit my need.
Any any, perfect resources. :)
What game engine are you using?
Hi, i just needed some graphics to test dragonbones. There are not that many dragonbones assets so just wonderful you did create this one! Thanks!!!
Hi Juhax! I'm glad they will be of use to you!
I am currently in the process of making some more :)
Hi Charlotte, I really like em and that i can use Dragon Bones, DB is awesome and usually it takes some assets like these to get interested. If i use these in the games i am developing, 3 years so far and its currently beta testing on steam but it can take some time since i looking for a publisher, i promise you get amazing credits hollywood style also i give some dollars. 10 x the price of the game. I have too many assets and being buying and getting free ones for too long time, now i am in the process of sorting some out and thinking which ones to keep and what to do with em, since i am a painter myself i know art. There is a difference when it comes to animation its more precise and it needs a system of itself how to handle those and what to do with them. Wish you all good, take your time to create some more and learn.